Mark Meerssman

Technical Game Designer, owner of Markreel Games

Art by Fannfable

Who am I?

A passionate technical game designer with over 9 years of experience in Unity and C#.

I think of games as a medium of art, where every creation offers a distinctive experience, evoking emotions and provoking thought in the player, whether it be with a clear societal message, or just to bring the player some light-hearted chuckles.

I'm working on bringing my own projects to life through my company: "Markreel Games" and am currently working on a humoristic puzzle game about the silliness of the Dutch language and its proverbs.

You can check out some of my previous work below!

Want to get in touch with me?

Email me at:
Or visit my LinkedIn page

Markreel Games
Personal projects, yet to be released


A 3D puzzle/adventure game with a symbolic narrative about gender and the complexities of life.

It critiques societal binaries through both gameplay and story, inviting players to explore themes of conformity and self-discovery.


Petje af!

A humoristic puzzle game about the silliness of the Dutch language and its proverbs.

I am currently working towards a demo of this game! :)

Released Projects:
Some projects I worked on that have been released!

Ada's Study

A mobile puzzle mystery experience I worked on during my internship at Sherlocked. I was responsible for refactoring a large portion of the code and writing/implementing new systems.


Harald and the Tortoise

A mobile kids game I worked on during my internship at Vincent van Geel. I was independently responsible for all of the programming and all of the implementation of art, audio and UI.


Amor Fati

A challenging transmedial project in which me and my team were tasked to create a theater show/game hybrid. I was responsible for managing a team of 8 and contact between all disciplines.

Be sure to read this article as well, for which I was interviewed!


ProTee Golf

An indoor golf simulator for which I developed and implemented some of the minigame levels during my internship at Alterego Games.


Marvin's Moonbase

A virtual online escape room I worked on during my internship at Sherlocked. I worked on it for the entire design and production process of the project. I co-designed the narrative and the puzzles and was responsible for prototyping and implementing gameplay.

Read about the design and production process of some of the projects I worked on


An environment that depicts how I felt when I experienced my brother getting injured in a firework accident.



A game about the first colony in the Netherlands. Commissioned by the museum "De Proefkolonie", my first official client!


Lonely this Christmas

A mind-boggling, perception-warping VR horror game where the player experiences things that make them question reality.


Ember Rain

An endless runner made in 1 week for the initiative #Games4Australia that me and other students started to raise awareness for the fires in Australia!


Object Pooling

A personal side-project in which I experimented with object pooling.

Rayman Remake

Rayman Combat Remake

A small prototype where I tried to recreate the combat from Rayman 3: Hoodlum Havoc and add my own little twist ;)

Game Jams
Links to some game jam games I've worked on

U.N.S.T.A.B.L.E. - Ludum Dare 49

A fast-paced, hectic party game where every scenario is based on a sentence formed by using the word UNSTABLE as an acronym. Created for Ludum Dare 49 (Unstable)


The Chasm - Ludum Dare 48

A small atmospheric 3rd person puzzle game created for Ludum Dare 48 (Deeper and Deeper)


Pyro Party! - Ludum Dare 46

A party game where one person tries to light fires while the other tries to extinguish them! Created for Ludum Dare 46 (Keep it Alive)


Color me blind - Ludum Dare 45

An artistic game about how blind people perceive the world around them created for Ludum Dare 45 (Start with nothing)


Kaumaha - Ludum Dare 44

A small island-building game for Ludum Dare 44 (Your life is currency)


More to come...

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